What is rng gw2




















And they decide not to. So i don t see a problem with it. I know that you all guys want us to loose, and im sad to make evryone mad by just trying to win a tournament, you guys r just becoming cringe at this point. We got insulted during the tournament, in the stream, on discord and now on the forum too. If you want to make things change this is not the best way. Anyway i wish evryone good luck to evry team in the tournament from the pros to the new ones. I think people are just upset that HD promotes hiding from combat until the end and then its just a faceroll rng outcome in a ball of people.

Most kills, damage, assists, least deaths, most healed, none of this really matters. Sure but evryone knows the meccanic before the Tournament launch. So why would you partecipate in something you don t like? I hate battle royal cose of it, you will see in any tournaments that the meta is not run and gun but try to get to the best and safe spot as fast as you can.

I don t think BR are actually a competitive mode, but we knew what we were going to play, so we are not discussing game mods during the tournaments but just try to compete.

We will give our feedback about the competition at the end of the tournament. Becose you cant change a game mode or a mechanic during a competition. Well said ComradeAma - bottom line is HD has two distinct and important issues to address. We need incentives to drive people to have to fight one another versus full on turtle.

We need to address the coin flip at the end of the match - my recommendation is the circle stays at a final small size and slowly moves like other BRs. I dont think ACE is going to want to fix this mid-qualifier, but might I recommend that the final HD tournament match doesnt have to have the precisely same meta nor the exact same win conditions as the qualifier rounds.

In fact many tournaments have special rules and requirements for the finals to keep things interesting and fun to watch. This current meta will NOT be fun to watch, and that is an issue for the game. I'd rather see the final ring not fully close and then do something like slowly tick up PDM and PHM debuffs on both value and cap. Literally all battle royale games work this way.

Its always a combination of dice rolls for looting, getting the drop on opponents, and everyone left eliminates at the end. HD is weird because it just keeps closing in stead of just becoming small enough to make combat unavoidable. It is an ok mode but really odd choice for a competitive tournament style event as the draw of the entire BR genre and what made it popular is literally how unpredictable and random your advantages or disadvantages are.

LMAO my website is broken please click this to apply to Flames of Exile maybe, if that's not busted too. I was trying to imply that literally nothing matters during the whole match except the faceroll RNG ball of spam at the end due to mechanics. Seems to promote building a team for just that final few moments to sway rng into your favor and just wait till the end. It's a really simple change and it doesn't even need to be programmed into the game, you can sum it up post-game.

Remember how some kids just randomly hit the keys pretending they are hackers or computer-genius? That is what some guy does to determine the list of numbers the loot tables will follow loot tables explained above. That was just a very simple explanation, but it is following that principle. Posted by: nagr. However generally.. Posted by: mercury ranique. Keep in mind that RNG not only applies to loottables for foes but also for chests. This is important to note cause many complaints off the community here is bout the RNG of for example Black Lions chests.

Where you have to be lucky to get enough scraps to get a bl ticket to get one of the halloween skins. Posted by: Olba. RNG is when someone other than yourself seems to be getting all the good drops that should belong to you. RNG is when someone other than yourself seems to be getting all the precursors from Mystic Forge that should belong to you. RNG is when someone other than yourself seems to be getting all the skins from BL Chests that should belong to you.

All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel. Assumptions based on observations are only of value if the observed, put into data, is properly analyzed. You could try to ask a friend or someone you know who is better at data analysis to maybe use your collected data.

Your personal interpretations though are meaningless in the context of actually scientifically breaking down how this games RNG works. Otherwise this might just as well be subjective perception based on recent results or tainted by expectations which happens a lot, people expect an outcome and as such are already prejudice towards any outcome, no matter if confirming the expectation or denying it.

Which reads exactly as: "oh well my expectation was met, but I got unlucky after and that is due to another effect XYZ". This could have been confirmed if this effect happened a significant majority of times, which would be visible in a graph or timeline. As is though, it reads as you expecting an outcome, and every time it did not occur or deviated, you found some explanation which suited your expectations.

Did the "better results" always change after the exact same amount of tries? Suffice to say, it is very likely an unintended effect for certain periods during the day to give "better" loot, though not impossible. It depends on how sophisticated the tools for RNG in this game are. One thing is clear though, don't expect any actual confirmation or comment developer wise on how they achieve RNG in this game, because there are people out there who could make use of this, if it is exploitable.

I have only my word to back up my claim, however as i stated in my original post everyone is welcomed to add to it and test it out for themselves and contribute their findings , all i am presenting here is a personal experience that i believe deserves a bit more knowledge to be build around it. It's not the time your drops are dependent on, it's the kind of activity you do.

Some ingame activity yields more loot, some other less. And every player is on some kind of schedule that tells when he plays what. For example, someone might perhaps be a night active gamer who usually logs on late at , do his dailies until , then do some activity with your gild until , then stand in Lion's Arch for nothing until , then do some random open world stuff or world bosses until daily reset, and before you're going to bed you're doing the new daily T4 fractals with the initial crowd.

Your actual daily schedule varies, but it may be roughly similar every day. In such a scenario, you would of course make your best loot with the T4 fractals somewhere between , because it's the activity that yields the best loot if compared with all the other stuff you're doing.

The second best might be the world boss events with its boss chests. Random open world roaming isn't yielding much loot, and standing still somewhere of course none. Random activity with guild friends usually also yield not much, because this usually involves much waiting, and waiting yields no loot.

On the other hand, T4 fractals via LFG at reset time is almost no waiting time, so it's pure action the whole time. Or something like that. I realize this is total bull kitten, yet you will never see me do a Salvage All, ever when it comes to yellows. Greens and blue I do Salvage All though I am sure your results will be better there too with mats if you would bother to do them one by one.

So you didn't write down any of the drops you got while doing this? Didn't make any notes for yourself on what you got and when? Didn't take any screenshots? Not even a tally of how many results were good or bad? How were you able to work out what was a good time period without doing that? Were you going by memory the entire time?

It just seems strange to me that you'd take the time to work out an organised process and spend that long testing it but never record any of the results in any form.

It doesn't need to be anything fancy or complicated, literally any info you have on your results would be helpful. Otherwise you're asking us to start over from scratch repeating your process with no basis except your hunch that it works, and all the time you spent testing it yourself is wasted. On what time-zone did you test it? So, am I understanding you correctly? You've come up with methods for data collection and testing That's remarkable! And you spent an entire year not collecting data while meticulously following your carefully thought out methods?

Truly amazing. Get about 1, entries in each of your time blocks and then share the Google sheet with the forum for analysis. I didnt write down the drops that i received, however i was consistently ending up with alot of profit, my tiny brain can comprehend only this much in the grand scheme of things.

I am not good with numbers and keeping track, all i know is that my gambles at that particular time frame for my account specifically yielded me profits and the gold kept going up, i just wante to share with everyone this experience, thats all.

I dont wanna be a parriah or something here, let me be very clear! Just sharing with the community. I dont believe or have reasons to believe that timezone has anything to do with this, and i will start keeping track of the drops and make a google spreadsheet to have something more robust to present in the future. About my method, i dont think that its too hard to replicate my proceedure, nor it would require you to waste a ton of gold to find the "sweet spot" timeframe as i stated in my original post i always started with 50 ecto and 4 sets of 20 rare greatswords, easy to replicate and doesnt cost much,imo.

Maybe it was a series of coincidence, maybe it was just me doing those 2 particular gambles that ended up rewarding me like that, i have absolutely no idea! This is where the community comes in, and i am sharing with all of you this so that we can elaborate on it IF its something real and discover if what happened to me consistently and this is why i shared it with the community for the past year is something more people can profit on.

Outlier Accounts, never addressed by Anet. I believe John Smith spoke about them years ago but was rather ambiguous about them, but agreed they exist if my memory serves.



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